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Movement
Each chess piece has its own style of moving. Moves are made to
vacant squares except when capturing an opponent's piece.
With the exception of the knight, pieces cannot jump over each
other. When a piece is captured (or taken), the attacking piece
replaces the enemy piece on its square (en passant being the only
exception). The captured piece is thus removed from the game and
may not be returned to play for the remainder of the game.The king
cannot be captured, only put in check.
The king can move exactly one square horizontally, vertically,
or diagonally. At most once in every game, each king is allowed
to make a special move, known as castling. Castling consists of
moving the king two squares towards a rook, then placing the rook
on the other side of the king, adjacent to it. Castling is only
permissible if all of the following conditions hold:
1.
The player must never have moved either the king or the rook
involved
in castling;
2.
There must be no pieces between the king and the rook;
3.
The king may not currently be in check, nor may the king pass
through
or end up in a square that is under attack by one or more
enemy pieces (though the rook is permitted to be under attack);
4.
The king and the rook must be on the same rank (to exclude castling
with a rook from a promoted pawn).
In serious play, the king must be touched and moved first when
castling; its move of more than one square makes clear that castling
is intended.
The rook moves any number of vacant squares vertically or horizontally.
It also is moved while castling.
The bishop moves any number of vacant squares in any diagonal
direction.
The queen can move any number of vacant squares diagonally, horizontally,
or vertically.
The knight moves to the nearest square not on the same rank, file,
or diagonal. Equivalently, the knight moves two squares like the
rook and then one square perpendicular to that.
Pawns have the most complex rules of movement:
A pawn can move forward one square, if that square is unoccupied.
If it has not yet moved, the pawn has the option of moving two
squares forward provided both squares in front of the pawn are
unoccupied. A pawn cannot move backward.
When
such an initial two square advance is made that puts that
pawn horizontally
adjacent to an opponent's pawn, the opponent's
pawn can capture that pawn en passant as if it moved
forward only one square rather than two, but only on the immediately
subsequent move.
Pawns are the only pieces that capture differently from how they
move. They can capture an enemy piece on either of the two spaces
adjacent to the space in front of them (i.e., the two squares diagonally
in front of them), but cannot move to these spaces if they are
vacant.
If
a pawn advances all the way to its eighth rank, it is then promoted
(converted)
to a queen, rook, bishop, or knight of the
same color, the choice being at the discretion of its player. In
practice, the pawn is almost always promoted to a queen. If it
converted to another piece, this is called "underpromotion".
Check and checkmate :
When a player makes a move that threatens the opposing king with
capture (not necessarily by the piece that was moved), the king
is said to be in check. If a player's king is in check then the
player must make a move that eliminates the threat of capture;
a player may never leave his king in check at the end of his move.
The possible ways to remove the threat of capture are:
Move the king to a square where it is not threatened.
Capture the threatening piece (possibly with the king, if doing
so does not put the king in check).
Place a piece between the king and the opponent's threatening
piece (not possible if the threatening piece is a knight).
In
informal games, it is customary to announce check when making
a move that puts the opponent's king in check. However, in formal
competitions check is rarely announced.
A player may not make any move which places or leaves his king
in check. (This also entails that a player cannot place his king
on any square adjacent to the enemy king, because doing so would
leave his king able to be taken by the enemy king and therefore
in check.)
If a player's king is placed in check and there is no legal move
that player can make to escape check, then the king is said to
be checkmated, the game ends, and that player loses (unlike other
pieces, the king is never actually captured or removed from the
board). The diagram to the right shows a typical checkmate position.
The white king is threatened by the black queen; every square
to which the king could move is also threatened; and he cannot
capture the queen, because he would then be threatened by the rook.
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